3D Modeling, Environmental Level Design Artist

Target Fixation

Target Fixation

May 3, 2012

Continuing my new hobby of epic space renders here is a brief break down of this piece entitled; “Target Fixation”. The planet is the same Tarregen 2 Model I generated for “STR1-F” just rendered from a much closer. Again all of the planets features; Clouds, Atmosphere and Terrain were procedurally generated with Terragen 2′s Node...

STR1-F (Strife)

STR1-F (Strife)

Apr 13, 2012

A couple months ago I set out to teach myself Terragen 2. Terragen 2 is a 3D software application for creating fully customizable 3D planets from procedural instructions. I’m a dork… If that isn’t apparent. The prospect of being able to create worlds, both orbital views and renders from right down on the surface, struck the Trek nerve in me and...

Tempered Grove

Tempered Grove

Nov 27, 2010

For the last couple of weeks I’ve been playing with UDK (Unreal Development Kit) in my spare time. UDK is a free version of Epic’s Unreal Engine 3. UDK is more powerful, and comes with many MANY more features under the hood, than Unreal Engine 3. The editor ships with a number of test models and textures. I threw “Tempered Grove” together...

FoamRobot: Sandbox Style Island

FoamRobot: Sandbox Style Island

Aug 31, 2010

My responsibilities while at FoamRobot Inc. covered designing, modeling and implementing Sandbox Style game levels for a currently unreleased Social Massively Multiplayer game. The project was the companies flagship tech demo and was shown to investors during the start up phase.  This Island Environment was one of the levels from the playable Tech...

KF: DOOMed

KF: DOOMed

Jul 22, 2010

Name: KF: DOOMed Game: Killing Floor Download Link: KF-DOOMedv1.3 at Map-Factory Description: Contact with this research base was lost sixteen hours ago. Your team is to infiltrate the facility and look for survivors. Tread lightly… Those who haven’t been hiding under a rock for the last 18 year have probably heard of a little, DOS, Video Game called...

Cell Shaded

Cell Shaded

Jul 18, 2010

For the last week or so I’ve been playing with Unity Game Engine. REALLY Impressive stuff. Its amazing how versatile this Engine is. I checked it out because I’m looking to expand past Unreal 3 not that there is anything wrong with it but rather because the pipeline can be very difficult for a single artist to produce a highly polished looking level...

Skies of Strife

Skies of Strife

Jul 8, 2010

So… Earlier this year I started modeling a few preliminary models for a graphic novel I am currently working on. In hopes of speeding up the art production time I thought it would be easier to model and render each frame (cell) of the environment in 3D as apposed to having our traditional artist have to draw all the fine detail each of our environments...

DM: Last Ditch Effort

DM: Last Ditch Effort

Jul 6, 2010

Name: DM: Last Ditch Effort Game: Unreal Tournament 3 Download Link: Map-Factory Description: In a Last Ditch Effort for salvation this monolithic church was built to represent undying hope and strife through dark times. This… This is my Last Ditch Effort. Back in December 2008 I began working on a new Unreal Tournament 3 map. Development was a long and...

Gears Of War PC Unreleased Map

Gears Of War PC Unreleased Map

Jul 6, 2010

Name: Junk Yard Game: Gears of War PC Download link: Not released Back in the Fall of 2008 the Level Design community got its hands on Unreal Engine 3 for the first time with the release of Gears of War for the PC. Opening Uled3 (Unreal Editor) for the first time was a bit overwhelming with all of its new features. What do you mean I have to use additive...