3D Modeling, Environmental Level Design Artist

CTF: Morning Dew

CTF: Morning Dew

Jul 6, 2010

Name: CTF-Morning due Game: Unreal Tournament 2004 Download Link: Map-Factory “Dew The Dew”! Wonder if I had adsense running if it would turn that quote into a link to Mountain Dews website Either way they just got a free plug. So back in 2006 I was attending Cogswell Polytechnic, in Sunnyvale CA. Every December the College threw an all night PC...

CTF: A Bridge Too Far

CTF: A Bridge Too Far

Jul 6, 2010

Name: DM: A Bridge Too Far Game: Quake 3 Arena Download Link: Map-Factory CTF: A Bridge Too Far, for Quake 3 Arena, was my first map release for a Quake 3. It was originally released back in late 2007 – early 2008. I began building it while sick as a dog over Christmas break back in 2007. It took me about 3 months to finish and bring to release. It soon...

DM: Dogma

DM: Dogma

Jul 6, 2010

Name: DM: Dogma Game: Unreal Tournament (99) Download Link: Map-Factory DM: Dogma was originally released back in August 2006. This is the first level I have released for the original Unreal Tournament not to mention my first released Unreal Engine based map. It is a standard Death Match / Team Death Match, bot compatible, map best suited for 4-12 players....

True Paint: Show Down

True Paint: Show Down

Jul 6, 2010

Name: TP: Show Down Game: True Paint mod for Quake 3 Download Link: Not Independently Released. TP:  Showdown was my first GTKRadiant released map for the Quake 3 Mod; Truepaint back in January 2007. Truepaint was intended to be a Paint Ball, first person shooter, simulation with a variety of “Speedball” and “Scenario” (police Training)...

Torque Temple

Torque Temple

Jul 6, 2010

In 2007 Ohlone College in Fremont CA started offering a Game Design certificate program under the advisor Will Pacius. The program was designed to give students hands on experience with writing a Game Doc and building a Prototype game. At the time Torque Game Engine  1.5 was the best show in town for building a Game Alpha. Graduating from Ohlone’s...

No Happy Ending

No Happy Ending

Jul 6, 2010

So this render took me about two days to complete and about two hours to render. I touched it up in photoshop to add some depth. Learned a lot of new things in 3DS Max. Exposure controls can be a real pain when you have Photometric and Standard lighting in the same scene. I feel like I understand Mental Ray Shadows and Materials much better now. I had no idea it...

Acta Salran

Acta Salran

Jul 6, 2010

This image was a composited in photshop from a planetary render I produced in 3D Studio Max. The planet’s texture and star-scape were elements I hand painted in...

Vaporous Vanity

Vaporous Vanity

Jul 6, 2010

Inspired by Final Fantasy 7 and Blade Runner, this piece took me approximately to weeks to Model, Texture and Light. I added the steam and grunge to this image in post with...

Jedi Knight: Light Saber

Jedi Knight: Light Saber

Jul 6, 2010

Test text!!!