3D Modeling, Environmental Level Design Artist

Target Fixation

Target Fixation

May 3, 2012

Continuing my new hobby of epic space renders here is a brief break down of this piece entitled; “Target Fixation”. The planet is the same Tarregen 2 Model I generated for “STR1-F” just rendered from a much closer. Again all of the planets features; Clouds, Atmosphere and Terrain were procedurally generated with Terragen 2′s Node...

STR1-F (Strife)

STR1-F (Strife)

Apr 13, 2012

A couple months ago I set out to teach myself Terragen 2. Terragen 2 is a 3D software application for creating fully customizable 3D planets from procedural instructions. I’m a dork… If that isn’t apparent. The prospect of being able to create worlds, both orbital views and renders from right down on the surface, struck the Trek nerve in me and...

No Happy Ending

No Happy Ending

Jul 6, 2010

So this render took me about two days to complete and about two hours to render. I touched it up in photoshop to add some depth. Learned a lot of new things in 3DS Max. Exposure controls can be a real pain when you have Photometric and Standard lighting in the same scene. I feel like I understand Mental Ray Shadows and Materials much better now. I had no idea it...

Acta Salran

Acta Salran

Jul 6, 2010

This image was a composited in photshop from a planetary render I produced in 3D Studio Max. The planet’s texture and star-scape were elements I hand painted in...

Vaporous Vanity

Vaporous Vanity

Jul 6, 2010

Inspired by Final Fantasy 7 and Blade Runner, this piece took me approximately to weeks to Model, Texture and Light. I added the steam and grunge to this image in post with...

Jedi Knight: Light Saber

Jedi Knight: Light Saber

Jul 6, 2010

Test text!!!

Chess Pieces

Chess Pieces

Feb 6, 2008

This was my first 3D Studio Max render. Made back in 2003 the elements in this image were made with standard polygonal geometry and a raytrace layer. The depth of field effect I did in post with Photoshop. To this day this is the piece people most comment on. Irony i suppose ...

Deck 2

Deck 2

Jan 6, 2008

Alone in a dark, mechanical, maze… “Deck 2″ is a 3Ds Max render I produced back in 2005. This piece is heavy inspired by the film “Aliens” and the video game “Doom 3″. The scene took me about 2 weeks to model, light, and texture. This was actually one of my first 3d Studio Max renders long before any advanced lighting...