3D Modeling, Environmental Level Design Artist

Skies of Strife

Skies of Strife

Jul 8, 2010

So… Earlier this year I started modeling a few preliminary models for a graphic novel I am currently working on. In hopes of speeding up the art production time I thought it would be easier to model and render each frame (cell) of the environment in 3D as apposed to having our traditional artist have to draw all the fine detail each of our environments...

Models from “Prelude” Short-Film

Models from “Prelude” Short-Film

Jul 6, 2010

“Prelude; A preliminary to an action, event, condition, or work of broader scope and higher importance.” -Webster dictionary In 2009 a short-film, entitled “Prelude”, started production at the Art Academy in San Francisco under the supervision of Sherrie Sinclair. The film was being developed by students as an advanced set of classes....

Low Poly Catwalk

Low Poly Catwalk

Jul 6, 2010

Holy modular, Low-Poly, catwalk system! Originally built as an asset for a unreleased Unreal Tournament map, I modeled this quick set of catwalks to be configurable so that I could place them into my environment in any path or shape I needed them to follow. After the Map was scrapped I was able to re-appropriate them as a Download on TurboSquid.com. The...